The Insultron is a coin operated insult player
Are you having a great day? Feeling on top of the world? The Insultron will put some reality back in your life, and with such scathing remarks, you might never recover. Actually, this is only harmless fun. The Insultron is a coin operated insult player – give him a buck, then push the button – and he will put you in your place with a random pre-recorded jab.
Essentials:
The unit is made of ½” MDF, and contains an Arduino with a WaveShield. The WaveShield reads .wav files from an SD card. The files must be 16-bit or less, with a sample rate of 22.05kHz or less, and mono. The coin acceptor is programmed to accept only quarters and loonies – any unrecognizable coins it simply rejects.
The audio amp is built using an LM386, which drives the 4” speaker mounted on the ceiling of the box.
There is a 10kOhm pot mounted through the bottom of the box which controls the volume of the speaker. Also on the bottom of the unit is a latch which can be unlocked to retrieve the coins.
The insults are mostly original, and were phonetically (painfully) typed out, then ‘read’ through the built-in iMac ‘speech’ function, and recorded. One of the issues of selecting random insults is the possibility of repeating the same insult. Think about it: if you pay for 3 insults you wanna hear 3 different insults, no repeats. The code has this functionality. Once an insult has been played, it is flagged – only when all insults have been played do these flags get reset, and then, once again, every insult is ripe for the picking.
CODE:
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/*Insultron////////// http://creativetechnical.ca/insultron/ Sketch to receive coins, then select and play a .wav file. */ #include <FatReader.h> #include <SdReader.h> #include <avr/pgmspace.h> #include "WaveUtil.h" #include "WaveHC.h" SdReader card; // This object holds the information for the card FatVolume vol; // This holds the information for the partition on the card FatReader root; // This holds the information for the filesystem on the card FatReader f; // This holds the information for the file we're play WaveHC wave; // This is the only wave (audio) object, since we will only play one at a time char szFileName[ 14 ]; #define COIN_INPUT A1 #define BUTTON A0 // input button #define DEBOUNCE 5 // button debouncer #define NUM_INSULTS 75 int pulseState = 0; int nPulses = 0; int nInsults[NUM_INSULTS]; //Holds the random number sequence int GetRandomNumber() //with no repeats (except after all numbers have been selected) { int i=0; int nRandom=0; for(i=0; i<NUM_INSULTS; i++) { if(nInsults[i]==0) break; } if(i==NUM_INSULTS) { for(i=0; i<NUM_INSULTS; i++) { nInsults[i]=0; } } while(1) { nRandom=random(NUM_INSULTS); if(nInsults[nRandom]==0) { nInsults[nRandom]=1; break; } } return(nRandom); } //WAVESHIELD stuff////////////////////////////////////////////////////////////////////////// // define the buttons in use. button "1" is the first, button "6" is the 6th, etc byte buttons[] = {14, 15, 16, 17, 18, 19}; // This handy macro lets us determine how big the array up above is, by checking the size #define NUMBUTTONS sizeof(buttons) // we will track if a button is just pressed, just released, or 'pressed' (the current state volatile byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS]; // this handy function will return the number of bytes currently free in RAM, great for debugging! int freeRam(void) { extern int __bss_end; extern int *__brkval; int free_memory; if((int)__brkval == 0) { free_memory = ((int)&free_memory) - ((int)&__bss_end); } else { free_memory = ((int)&free_memory) - ((int)__brkval); } return free_memory; } void sdErrorCheck(void) { if (!card.errorCode()) return; putstring("\n\rSD I/O error: "); Serial.print(card.errorCode(), HEX); putstring(", "); Serial.println(card.errorData(), HEX); while(1); } //////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////// void setup() { for(int i=0; i<NUM_INSULTS; i++) { nInsults[i]=0; } byte i; randomSeed(analogRead(2)); //specifies the starting point of "random's" location // set up serial port Serial.begin(9600); putstring_nl("WaveHC with "); Serial.print(NUMBUTTONS, DEC); putstring_nl("buttons"); putstring("Free RAM: "); // This can help with debugging, running out of RAM is bad Serial.println(freeRam()); // if this is under 150 bytes it may spell trouble! // Set the output pins for the DAC control. This pins are defined in the library pinMode(2, OUTPUT); pinMode(3, OUTPUT); pinMode(4, OUTPUT); pinMode(5, OUTPUT); pinMode(BUTTON, INPUT); pinMode(COIN_INPUT, INPUT); // pin13 LED // pinMode(13, OUTPUT); //WAVESHIELD STUFF///////////////////////////////////////////////////////////////////////// // Make input & enable pull-up resistors on switch pins for (i=0; i< NUMBUTTONS; i++) { pinMode(buttons[i], INPUT); digitalWrite(buttons[i], HIGH); } // if (!card.init(true)) //play with 4 MHz spi if 8MHz isn't working for you if (!card.init()) //play with 8 MHz spi (default faster!) { putstring_nl("Card init. failed!"); // Something went wrong, lets print out why sdErrorCheck(); while(1); // then 'halt' - do nothing! } // enable optimize read - some cards may timeout. Disable if you're having problems card.partialBlockRead(true); // Now we will look for a FAT partition! uint8_t part; for (part = 0; part < 5; part++) { // we have up to 5 slots to look in if (vol.init(card, part)) break; // we found one, lets bail } if (part == 5) { // if we ended up not finding one :( putstring_nl("No valid FAT partition!"); sdErrorCheck(); // Something went wrong, lets print out why while(1); // then 'halt' - do nothing! } // Lets tell the user about what we found putstring("Using partition "); Serial.print(part, DEC); putstring(", type is FAT"); Serial.println(vol.fatType(),DEC); // FAT16 or FAT32? // Try to open the root directory if (!root.openRoot(vol)) { putstring_nl("Can't open root dir!"); // Something went wrong, while(1); // then 'halt' - do nothing! } // Whew! We got past the tough parts. putstring_nl("Ready!"); TCCR2A = 0; TCCR2B = 1<<CS22 | 1<<CS21 | 1<<CS20; //Timer2 Overflow Interrupt Enable TIMSK2 |= 1<<TOIE2; delay(1700); //wait for coin boot beeps playfile("insult94.WAV"); //after boot, play "I am Insultron" } ///////////////////////////////////////////////////////////////////////////////////////////// SIGNAL(TIMER2_OVF_vect) { check_switches(); } void check_switches() { static byte previousstate[NUMBUTTONS]; static byte currentstate[NUMBUTTONS]; byte index; for (index = 0; index < NUMBUTTONS; index++) { currentstate[index] = digitalRead(buttons[index]); // read the button /* Serial.print(index, DEC); Serial.print(": cstate="); Serial.print(currentstate[index], DEC); Serial.print(", pstate="); Serial.print(previousstate[index], DEC); Serial.print(", press="); */ if (currentstate[index] == previousstate[index]) { if ((pressed[index] == LOW) && (currentstate[index] == LOW)) { // just pressed justpressed[index] = 1; } else if ((pressed[index] == HIGH) && (currentstate[index] == HIGH)) { // just released justreleased[index] = 1; } pressed[index] = !currentstate[index]; // remember, digital HIGH means NOT pressed } //Serial.println(pressed[index], DEC); previousstate[index] = currentstate[index]; // keep a running tally of the buttons } } /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// void loop() { while(nPulses<4) //while the number of pulses is less than 4, do whatever is in the braces following this line { while(pulseState == 0) //while coin input pin (A1) is low, read the state of A1. If state is LOW, stay in braces. { int buttonValue = digitalRead(BUTTON); if (buttonValue == HIGH) { if (nPulses == 0) { playfile("insult90.WAV"); //"Zero Coin = cheapskate!" } if (nPulses == 1) { playfile("insult91.WAV"); //"Congratulations retard - You are on your way to Cringetown" } if (nPulses == 2) { playfile("insult92.WAV"); //"You are halfway there, you half-witted imbecile." } if (nPulses == 3) { playfile("insult93.WAV"); //"To be fully degraded, please insert one additional quarter, moron." } } pulseState = digitalRead(COIN_INPUT); } while(pulseState == 1) //while coin input pin (A1) is high, read the state of A1. If state is HIGH, stay in braces. { pulseState = digitalRead(COIN_INPUT); } //when we get to next line of code, pulse has completed one full cycle nPulses++; playfile("PLINKY02.WAV"); //play 'credit' sound } int buttonValue = digitalRead(BUTTON); if (buttonValue == HIGH) { int nRandom=GetRandomNumber(); sprintf( szFileName, "insult%02d.WAV", nRandom ); playcomplete( szFileName ); nPulses = 0; //nPulses = (nPulses - 4)? but outside of while pulse<4 loop, there is no pulse count... } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Plays a full file from beginning to end with no pause. void playcomplete(char *name) { // call our helper to find and play this name playfile(name); while (wave.isplaying) { // do nothing while it's playing } // now it's done playing } void playfile(char *name) { // see if the wave object is currently doing something if (wave.isplaying) // already playing something, so stop it! { wave.stop(); // stop it } // look in the root directory and open the file if (!f.open(root, name)) { putstring("Couldn't open file "); Serial.print(name); return; } // OK read the file and turn it into a wave object if (!wave.create(f)) { putstring_nl("Not a valid WAV"); return; } // OK time to play! start playback wave.play(); } |